ZShortcut¶
The ZShortcut class allows to bind a signal to a keyboard shortcut.
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class Tui::ZKeySequence¶
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static ZKeySequence forMnemonic(const QString &c);¶
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static ZKeySequence forKey(int key, Tui::KeyboardModifiers modifiers = {});¶
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static ZKeySequence forShortcut(const QString &c, Tui::KeyboardModifiers modifiers = Tui::ControlModifier);¶
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static ZKeySequence forShortcutSequence(const QString &c, Tui::KeyboardModifiers modifiers, const QString &c2, Tui::KeyboardModifiers modifiers2);¶
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static ZKeySequence forShortcutSequence(const QString &c, Tui::KeyboardModifiers modifiers, int key2, Tui::KeyboardModifiers modifiers2);¶
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static ZKeySequence forMnemonic(const QString &c);¶
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class Tui::ZShortcut : public QObject¶
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explicit ZShortcut(const ZKeySequence &key, ZWidget *parent, Tui::ShortcutContext context = Tui::WindowShortcut)¶
Creates a ZShortcut instance for sequence
key
. The shortcut will be active for keyboard input in the contextcontext
relative toparent
.Useful values for
key
are:ZKeySequence::forKey(key[, modifiers])
Use this for shortcuts with keys.modifiers
defaults to Ctrl.ZKeySequence::forShortcut(c[, modifiers])
Use this for shortcuts with printable characters.modifiers
defaults to Ctrl.ZKeySequence::forShortcutSequence(c, modifiers, c2, modifiers2)
Use this for multi step shortcuts with printable characters.ZKeySequence::forShortcutSequence(c, modifiers, key2, modifiers2)
Use this for multi step shortcuts beginning with a printable character followed by a key.
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bool isEnabled() const¶
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void setEnabled(bool enable)¶
If a shortcut is not enabled it will not react to keyboard input.
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void setEnabledDelegate(Tui::Private::ZMoFunc<bool()> &&delegate)¶
In addition to the enabled property, this function allows adding a callback to check if the shortcut should react to keyboard input. Use this when the enabled condition depends on state that is hard to sync to calls to
void Tui::ZShortcut::setEnabled(bool enable)
.
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bool matches(ZWidget *focusWidget, const ZKeyEvent *event) const¶
Returns true iff the the key event
event
matches the shortcut or its first key in multi key shortcuts and the context for the shortcut is satisfied.
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void activated()¶
This signal is emitted when the shortcut was activated.
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explicit ZShortcut(const ZKeySequence &key, ZWidget *parent, Tui::ShortcutContext context = Tui::WindowShortcut)¶
ZPendingKeySequenceCallbacks¶
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class Tui::ZPendingKeySequenceCallbacks¶
The ZPendingKeySequenceCallbacks allows monitoring in-progress multi-step shortcuts.
Monitoring is activated using
void Tui::ZTerminal::registerPendingKeySequenceCallbacks(const Tui::ZPendingKeySequenceCallbacks &callbacks)
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void setPendingSequenceStarted(std::function<void()> callback)¶
Set a callback to be called when a multi-step shortcut is started.
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void setPendingSequenceFinished(std::function<void(bool matched)> callback)¶
Set a callback to be called when a multi-step shortcut is finished.
The
matched
parameter of the callback will betrue
if the input did match a active shortcut.
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void setPendingSequenceUpdated(std::function<void()> callback)¶
Set a callback to be called when a further keystroke for a multi-step shortcut is input.
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void setPendingSequenceStarted(std::function<void()> callback)¶